Value breakdown:
Hitting +1.0
Baserunning -1.4
=
Total -0.4 runs
Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Hitting
Exit Velocity
89
86.0 mph
Barrel %
67
0.0%
Solid Contact %
8
0.0%
Hard-Hit %
70
21.1%
K %
72
18.9%
BB %
90
18.9%
Whiff %
34
29.6%
Chase %
44
28.7%
wRC+
61
110
Hitting Run Value/100
63
+0.57
Running
Baserunning (BsR)
11
-1.4
wRC+/BsR vs. 2024 qualified hitters (min 20 PA); Fielding vs. qualified fielders (min 20 plays) at the same position; batted-ball percentiles (min 15 BBE); bar = percentile rank, value on right = actual stat
Batted-ball spray chart — Red Wilson Field
● HR● 3B● 2B● 1B
Some games have no Trackman tracking data at all — hits from those games won't appear here, even if they show up in the player's official stats.
Rolling exit velo by game (2024-06-18 – 2024-08-04)
Pitching
Pitching
Exit Velo Against
93
76.3 mph
Hard-Hit % Against
30
20.8%
Ground Ball %
10
25.0%
K %
93
31.0%
BB %
49
9.9%
Whiff %
86
36.3%
Chase %
84
33.5%
Fastball Velocity
66
91.6 mph
Run Value/100
76
+1.44
Pitch-level percentiles vs. 2024 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
Pitch
Usage%
Velo
Spin
iVB
HB
Whiff%
● Fastball
41.2%
91.6
2303
20.9
10.2
31.6
● Slider
29.2%
79.0
2166
2.3
-4.0
35.5
● ChangeUp
18.0%
79.3
1594
10.3
14.7
50.0
● Cutter
11.6%
80.9
2180
4.1
-1.3
25.0
Rolling velo by game (2024-06-20 – 2024-08-01)
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.