Value breakdown:
Hitting -4.7
Baserunning -0.8
Fielding -0.4
=
Total -5.9 runs
Hitting = pitch-by-pitch Run Value at the plate; Baserunning = BsR; Fielding = range runs at their position. Each independently computed, summed here for a total runs-above-average estimate.
Hitting
Exit Velocity
39
78.3 mph
Barrel %
63
0.0%
Solid Contact %
8
1.4%
Hard-Hit %
50
15.5%
K %
69
17.2%
BB %
52
11.5%
Whiff %
79
18.8%
Chase %
48
28.7%
wRC+
27
69
Hitting Run Value/100
32
-1.06
Running
Baserunning (BsR)
18
-0.8
Fielding
Fielding Run Value (SS)
29
-0.4
wRC+/BsR vs. 2023 qualified hitters (min 20 PA); Fielding vs. qualified fielders (min 20 plays) at the same position; batted-ball percentiles (min 15 BBE); bar = percentile rank, value on right = actual stat
Batted-ball spray chart — Red Wilson Field
● HR● 3B● 2B● 1B
Some games have no Trackman tracking data at all — hits from those games won't appear here, even if they show up in the player's official stats.
Rolling exit velo by game (2023-06-11 – 2023-07-17)
Pitching
Fielding
Fielding (SS)
29
-0.4
Pitch-level percentiles vs. 2023 qualified pitchers (min 50 pitches); K%/BB% vs. qualified pitchers (min 8 IP); bar = percentile rank, value on right = actual stat
Pitch movement (catcher's-eye view, inches)
Pitch
Usage%
Velo
Spin
iVB
HB
Whiff%
● Fastball
35.6%
82.0
1844
14.8
11.7
0.0
● ChangeUp
35.6%
76.1
1448
9.6
12.0
16.7
● Slider
24.4%
71.8
1850
-7.9
-5.7
0.0
● Sinker
2.2%
82.8
1858
14.4
17.6
0.0
● Curveball
2.2%
72.8
1866
-7.8
-2.5
—
Run Value/100 replicates MLB's own published methodology: a count-conditioned run-expectancy model (base-out state × ball-strike count, same RE24 approach as the baserunning model but extended to the pitch level) values every single pitch, not just PA outcomes — a called strike moving the count from 1-1 to 1-2 has real value even though nothing "happened." Doesn't use Trackman at all, just play-by-play + pitch sequencing, so it isn't restricted to Trackman-covered games the way most of this section is. The Fielding row is a range-runs estimate: batted balls are bucketed by position + Trackman-derived difficulty (hang time/distance/exit velo, same buckets as the baserunning model), and the fielder — parsed directly from that specific play's PBP description, not a per-game starting lineup — is credited or debited the run-value gap between the bucket's expected out rate and what actually happened. Barrel% uses MLB's actual published EV/launch-angle lookup table — a ball must be hit 98+ mph, with the qualifying launch-angle window widening as EV climbs (a tight 26-30° band right at 98 mph, up to a wide 8-50° band at 116+ mph); Solid Contact % is a CCBL-only complement using that same table shifted 10 mph lower (88+ mph and up), since MLB's absolute 98+ mph Barrel threshold leaves ~70% of CCBL hitters flat at 0%. Hard-Hit % is exit velo alone, no launch-angle requirement: 95+ mph off the bat. xBA/xSLG/xwOBA use a k-nearest-neighbor model on this season's own batted balls, not MLB's own published model or league-wide MLB data — those, Fielding, and Run Value should be read as CCBL-relative, not compared directly to MLB's own advanced tracking numbers.